Can Meta Build Augmented Reality People Will Trust?

Can a company built around collecting, analyzing, and monetizing user data genuinely develop augmented reality in a way that protects the people wearing the technology and everyone around them? I will state my thoughts directly: I am skeptical that Facebook, or Meta as the company now prefers to be known, will consistently adhere to itsContinue reading “Can Meta Build Augmented Reality People Will Trust?”

Assessment Strategy

Makokotlela, M. v. (2020). An e-portfolio as an assessment strategy in an open distance learning context. International Journal of Information and Communication Technology Education, 16(4), 122–134. https://doi.org/10.4018/IJICTE.2020100109 Article 3 Title: An E-Portfolio as an Assessment Strategy in an Open Distance Learning Context Broad Topic: In this article, the author is interested in studying the useContinue reading “Assessment Strategy”

Fostering Communities of Inquiry

Cleary, Y. (2021). Fostering communities of inquiry and connectivism in online technical communication programs and courses. Journal of Technical Writing and Communication, 51(1), 11–30. https://doi.org/10.1177/0047281620977138 Article 2 Title: Fostering Communities of Inquiry and Connectivism in Online Technical Communication Programs and Courses Broad Topic: The author is interested in exploring Connectivism principles in two Technical andContinue reading “Fostering Communities of Inquiry”

Connected Teaching and Learning

Barnett, J., Mcpherson, V., & Sandieson, R. M. (2013). Connected teaching and learning: The uses and implications of connectivism in an online class. Australasian Journal of Educational Technology, 29(5), 685-698. Article 1 Title: Connected teaching and learning: The uses and implications of connectivism in an online class Broad Topic: The authors are exploring the useContinue reading “Connected Teaching and Learning”

Why Has Education Been So Slow to Digitally Transform?

Why has education struggled to achieve the kind of digital transformation seen in other industries, and what would it take for K-12 education to move forward in a more unified and sustainable way? After more than a decade working in higher education, I came to believe there were several reasons education had not experienced theContinue reading “Why Has Education Been So Slow to Digitally Transform?”

What Made AlphaGo’s Victory Different from Watson’s?

What was different about DeepMind’s AlphaGo defeating a world-class Go player and IBM Watson defeating champions on Jeopardy!? Both systems represented major advances in artificial intelligence, but they demonstrated different kinds of machine intelligence. AlphaGo was designed to make strategic decisions within a highly complex game, while Watson was designed to interpret language, search largeContinue reading “What Made AlphaGo’s Victory Different from Watson’s?”

Can Machine Learning Personalize Education Without Isolating the Learner?

“Personalized learning” seems to be having an identity crisis of sorts. One group defines it one way, while another group of educators, schools, and technology developers uses the term to describe something different. That lack of agreement appears to be one of the main problems surrounding personalized learning. We do not have a communal definitionContinue reading “Can Machine Learning Personalize Education Without Isolating the Learner?”

How Can Learning Analytics Better Support Community College Students?

What learning analytics would be most useful in a community college, and how could those data help students make more informed decisions throughout their educational journey? At the institution where I worked, we served as an open-enrollment college that accepted students with a wide range of academic backgrounds and life experiences. Placement measures such asContinue reading “How Can Learning Analytics Better Support Community College Students?”

Why Is Gamification Harder to Implement in K–12 Education?

If gamification has become common in corporate training, why does it still seem difficult to implement consistently in K–12 education? Rebecca Torchia of EdTech Magazine makes an important distinction between gamification and game-based learning. Gamification involves adding game-like elements to an activity that is not inherently a game, while game-based learning places the educational contentContinue reading “Why Is Gamification Harder to Implement in K–12 Education?”

When Does a Chatbot Become More Than a Tool?

How do intelligent assistants and chatbots change the way people interact with institutions, complete everyday tasks, and decide when human involvement is still necessary? One chatbot I became familiar with through my institution was HubSpot. It was used to help connect with prospective and incoming students by answering common questions that would otherwise be directedContinue reading “When Does a Chatbot Become More Than a Tool?”